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SCP: Unity Wiki
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===October 13, 2016=== First Version of SCP: Unity with recorded changelog. * Added lights to lockroom * Added timed doors to lockroom * 173 now searches the map for the player. This utilizes a respawn timer. The timer starts out at x seconds; if 173 respawns enough times without discovering the player, it will decrease the respawn timer down to once per second. * Added intro alarm sounds * Added functionality to audio manager to play sound sequences as well as repeat sounds only for a certain number of times * Added Two Way Hallway (room2) * Functions to reload and quit the game on game over. * The audiomanager now stores playing sounds in a queue, so that multiple 2D sounds can be played at once. it will attempt to utiliize any free audio sources before reusing currently playing sources. Because they are stored in a queue, this ensures that oldest sounds are used first, hopefully after they've played for a while(less jarring for the player) * Fixed TimeSinceEvent condition using two a different check, timeSinceStartup, then the event itself, which was using timeSinceLevelLoad. This meant that dying and restarting broke events, as the scene is reloaded and the times became irreconcilable. * Fixed bug with walking sound playing at running speed when holding run key but out of breath * Refactored RoomCache to use far fewer lines. More functional, much more easy to read * Fixed audio manager losing references to used sounds when reusing them * Fixed some broken grids * Increased door collider so that 173's arms are no longer visible through the door. * Fixed codex breaking when disabling / enabling the PDA. List wasn't getting cleared OnDisable() * Changed codex doc labels to differ from the actual documents so it's easier to read. * Buttons now use lists of target actors so that they can enable / disable multiple objects * Cursor is now hidden and locked during gameplay * Messenger Cleanup() now happens when engine reloads. It must happen before any game service component(UI, etc) adds a message or those will be destroyed. Therefore, moved message creation out of Awake() for game services *Fixed broken references to codex and resource slot prefabs
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