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SCP: Unity Wiki
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== Security Rooms == Security rooms are rooms which are meant to aid in SCP containment or other forms of security. Most of these are located on Sublevel 2 where most containment chambers are located, but some are found on the other sublevels. === Containment Passage === The containment passage or lockroom is a security room found on Sublevel 2 that connects two rooms. The room opens into a small area with a yellow door and a camera, giving a view of the containment passage's interior. There are two variations of the containment passage. One is relatively empty and relatively well-lit. Another has a dark interior, and is filled with construction pieces. Both contain a button which opens the other door in the containment passage, which leads to a room identical to the starting room. <gallery mode="nolines" widths="250"> File:SL2Lockroom.png|Outside of the containment passage File:SL2Lockroom 2.png|The interior of the containment passage </gallery> === Decontamination Checkpoint === The decontamination checkpoint is a security room found on Sublevel 2 that connects two rooms. The room is a hallway with a checkpoint in the center. This room contains red lights and has a window that views into an office area, that would presumably be manned under normal circumstances. Upon entering this area, both doors will close and decontamination gas will emerge from vents in the floor. When this process completes, the doors will open back up. No matter which way the checkpoint is exited, the decontamination process will be initiated again should the checkpoint be entered again. <gallery mode="nolines" widths="250"> File:SL2DeconCheck.png|Entrance to the Checkpoint File:SL2DeconCheck 2.png|The interior of the decontamination checkpoint </gallery> === Tesla Gate === The tesla hallway is a security room found on Sublevel 1 and Sublevel 2 that connects two rooms. The room prominently features a large tesla gate in its center. There is also a bypass door for the Tesla gate and a door leading to a control room with an alarm above this door. The door with an alarm over it is locked, and has a note next to it directing those who read it to the [[Security Office]]. There, a monitor can be interacted with to unlock these tesla offices, which contain a [[Medical Items|large bandage]] and a [[Medical Items|medical hypo]]. If the player has the [[Keys#Security Admin Passcode|security admin passcodes]], they can also disable the tesla gates or manually override them. On manual override mode, the tesla gates have a longer charge up, shock, and recharge time. This gives the player enough time to run through the gate without being killed, and shocking anything in pursuit. <gallery mode="nolines" widths="250"> File:SL2TeslaHallway.png|View of the tesla gate File:TeslaOffice.png|Tesla office </gallery>
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