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The following is a more in-depth description of SCP: Unity's developers, which officially operate collectively under the name Aerie Gaming Studios.

Zornor90[edit | edit source]

Zornor90 or Zornor is the main developer of SCP: Unity. Zornor started the project alone, intending to create a remake of the game SCP: Containment Breach, though the scope broadened considerably and the direction shifted when more developers were brought onto the project. He is responsible for most of the AI and most if not all of the game's primary systems including but not limited to worldgen, items and pathfinding.

Senior Developers[edit | edit source]

The Senior Developers, colloquially known as The O5s, are the primary directors of the project and both develop themselves and help form the game's direction.

Error[edit | edit source]

Error or EternalError is a senior developer for SCP: Unity. He is responsible for almost all of the code that Zornor did not create, including the functions of SCP-330, upgrades of AI code made by Zornor, a heavily improved UI, and several future additions such as new SCPs. He is the director of the UI and a scripter.

Corvus[edit | edit source]

Corvus or Corvus B. is a senior developer for SCP: Unity. He is responsible for the game's main theme, as well as most of the game's music and sounds. He is also responsible for coding in sounds through FMOD, and setting up how and when audio is heard by the player. He is the director of audio.

Developers[edit | edit source]

The Developers, colloquially known as Level 5 Personnel, are the most numerous category of developers. They both contribute ideas and add to the projects themselves, though not as frequently as senior developers.

Opouly[edit | edit source]

Opouly is a developer for SCP: Unity. He is responsible for some UI design, the game's HUD in particular, as well as designing the game's loading screens and the screens of several computer monitors in-game.

Shakles[edit | edit source]

Shakles is a developer for SCP: Unity. They are an animator. While not much of their work is currently in-game, in 0.8 they will have remade and replaced the animations of SCP-106 and SCP-939. Examples of their work can be found on the game's official Youtube channel.

PixelPuffin[edit | edit source]

Pixel Puffin is a developer for SCP: Unity. They create concept art for the game, seen on the Concept Art page, as well as some other art for the game, such as the anniversary artwork used in Version 0.5.8.

Punkie[edit | edit source]

Punkie is a developer for SCP: Unity. They create concept art for the game as well as room blueprints. They have created concepts and blueprints, examples of which can be found on the Concept Art page.

Jalokivet[edit | edit source]

Jalokivet or Kepler is a developer for SCP: Unity. She is the game's community manager, and runs SCP: Unity's social media and several parts of the game's discord. She is also responsible for environmental lighting, and as of 0.7 have improved the lighting in several rooms.

Kanf[edit | edit source]

Kanf is a developer for SCP: Unity. They work on environment design and are additionally a 3D modeling generalist. Examples of their work are not documented, but are expected to come to fruition in the next major update.

Festive[edit | edit source]

Festive is a developer for SCP: Unity. They work primarily on Patron Offices and the creation of patron props. They are also the head of SCP: Unity's testing team.

Voice Actors[edit | edit source]

Voice Actors are people who have voiced for the game.

Corvus[edit | edit source]

Corvus, as well as being a senior developer, has made a majority of the game's voices, including the Core Room elevator, the radio call in Secure Storage SL3-A, and SCP-983's voice.

Stealthy Zoroark[edit | edit source]

Stealthy Zoroark or Graham Ruruku is a voice actor for SCP: Unity. He voiced the radio call in the starting room.

Translators[edit | edit source]

Translators are people who translate the game into a different language. All known translators will be listed here. This list is incomplete as of now and will be updated.

  • Wasp/DL Baryonyx - French
  • Corvus - German
  • Emil215p - Danish
  • Oleg720 - Russian
  • sh4de900 - German
  • Jack Avante - Czech
  • Krzysztof Krykwiński - Polish
  • Astral Lopeticus - Spanish
  • Antonio Romano - Korean
  • BartCloni - Dutch
  • Axel Holm - Swedish
  • Forbidden - Simplified Chinese

Former Developers/Contributors[edit | edit source]

Aruspice[edit | edit source]

Aruspice was a senior developer for SCP: Unity. He is responsible for many of the game's models and animations, especially for those of NPCs. He was the director of creature design and also modeled props for the game. Why he left the team is unknown.

Zackonark[edit | edit source]

Zackonark or Grimm was a contributor/developer/senior developer for SCP: Unity. He was formerly a senior developer, and was responsible for many room models along with the overhauled theme and design of the Light Containment Zone. He retired from the position as he believed he couldn't focus on the project at all times. Despite stepping down, he still continued to be the environments director for a short while until he left the team entirely, citing the same reasons as before. Despite leaving, he still remained in contact with the devs. Eventually, he returned to the development team as a contributor, but has since left a second time.

Apocryphos[edit | edit source]

Apocryphos or Iudex Apocryphos was a contributor for SCP: Unity. He was responsible for some of the game's NPC models and some of the game’s animations. He is an animator. He was originally a level 5 developer, however was demoted/stepped down for unknown reasons. He later left the team entirely, supposedly to work on the NTF mod for the original Containment Breach game.

ConstλChymic[edit | edit source]

ConstλChymic was a modeler who worked under Zackonark. They created the Secure Storage SL3-A room model and several incomplete hallway models. They were relieved as they did not have sufficient time to work on the project.

Isofaux[edit | edit source]

Isofaux was a contributor for SCP: Unity. He created room blueprints; his SCP-914 blueprint was used in creating SCP-914's containment chamber. He was removed at his own request, having not done anything for a long period of time.

Shadowscale[edit | edit source]

Shadowscale or Scale was a senior developer for SCP: Unity. He is responsible for the models of multiple rooms, props and SCPs, as well as the game's lighting and textures. He was the director of graphics and assets for the project. It is not known why he was removed from the team.

Scotty2Hotty999[edit | edit source]

Scotty Venable (also known as Scotty2Hotty999) was a contributor for SCP: Unity. He contributed to audio and sound design. He was also a member of the Media Interaction Marketing Team. They are known to have created some door sounds. They were removed from the team when all contributors were either promoted or dismissed.

FireFox[edit | edit source]

FireFox was a contributor/developer for SCP: Unity. He was responsible for many of the game's musical pieces. He was originally a developer, however ran into serious personal issues where he was forced to direct his attention elsewhere. He eventually returned, but assumed the contributor role, likely do to extant personal issues. He eventually left the team entirely.

Wasp[edit | edit source]

Wasp, otherwise known as Commander Wasp or DL Baryonyx , was the community manager for SCP: Unity. He was the head moderator of the project's discord as well as a moderator on the project's forums. In addition, he contributed a large amount of ideas for the game, as well creating labels and documents for the game. He eventually resigned from both positions.

RadinQue[edit | edit source]

RadinQue was a developer for SCP: Unity. He is an animator and programmer. Examples of his work can be found on the game's official Youtube channel. It is not known why he was removed from the team.