SCP: Unity Wiki
(→‎NotChris: (Crediting the non joke name))
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[[File:AerieGamingStudios.png|300px|right]]
The following is a more in-depth description of SCP: Containment Breach Unity Edition's developers, which officially operate collectively under the name Aerie Gaming Studios.
+
The following is a more in-depth description of SCP: Unity's developers, which officially operate collectively under the name '''Aerie Gaming Studios'''.
 
<br>
 
<br>
[[File:AerieGamingStudios.png]]
 
 
 
== Zornor90 ==
 
== Zornor90 ==
'''Zornor90 '''or '''Big Bird '''is the main developer of SCP: Containment Breach Unity Edition. Zornor started the project alone, and it was not until recently until the other developers joined the team. He is responsible, as of now, for most of the AI, a small amount of models and textures and most if not all of the game's primary systems including but not limited to worldgen, items and pathfinding.
+
'''Zornor90 '''or '''Zornor''' is the main developer of SCP: Unity. Zornor started the project alone, intending to create a remake of the game SCP: Containment Breach, though the scope broadened considerably and the direction shifted when more developers were brought onto the project. He is responsible for most of the AI and most if not all of the game's primary systems including but not limited to worldgen, items and pathfinding.
 
 
== Senior Developers ==
 
== Senior Developers ==
 
The '''Senior Developers''', colloquially known as '''The O5s''', are the primary directors of the project and both develop themselves and help form the game's direction.
 
The '''Senior Developers''', colloquially known as '''The O5s''', are the primary directors of the project and both develop themselves and help form the game's direction.
 
=== Shadowscale ===
 
'''Shadowscale''' or '''Shadowscale48''' is a senior developer for SCP: Containment Breach Unity Edition. He is responsible for the models of multiple rooms, props and SCPs, as well as the game's lighting and textures. He is the director of graphics and assets for the project.
 
   
 
=== Error ===
 
=== Error ===
'''Error '''or '''EternalError''' is a senior developer for SCP: Containment Breach Unity Edition. He is responsible for almost all of the code that Zornor did not create, including the functions of [[SCP-330]], upgrades of AI code made by Zornor, and several future additions such as new SCPs and a heavily improved UI. He is the director of the UI and a scripter.
+
'''Error '''or '''EternalError''' is a senior developer for SCP: Unity. He is responsible for almost all of the code that Zornor did not create, including the functions of [[SCP-330]], upgrades of AI code made by Zornor, a heavily improved UI, and several future additions such as new SCPs. He is the director of the UI and a scripter.
 
=== Aruspice ===
 
'''Aruspice '''or '''Victor T '''is a senior developer for SCP: Containment Breach Unity Edition. He is responsible for many of the game's models and animations, especially for those of NPCs. He is the director of creature design and also models props for the game. However, as he only joined the team relatively recently, several of his models are yet to make it in-game, however all are of superb quality.
 
   
 
=== Corvus ===
 
=== Corvus ===
'''Corvus '''or '''Corvus B. '''is a senior developer for SCP: Containment Breach Unity Edition. He is responsible for the game's main theme and several sounds. In the future, he will also be responsible for coding in sounds when FMOD is implemented into the project. He is the director of audio.
+
'''Corvus '''or '''Corvus B. '''is a senior developer for SCP: Unity. He is responsible for the game's main theme, as well as most of the game's music and sounds. He is also responsible for coding in sounds through FMOD, and setting up how and when audio is heard by the player. He is the director of audio.
   
 
== Developers ==
 
== Developers ==
 
The '''Developers''', colloquially known as '''Level 5 Personnel''', are the most numerous category of developers. They both contribute ideas and add to the projects themselves, though not as frequently as senior developers.
 
The '''Developers''', colloquially known as '''Level 5 Personnel''', are the most numerous category of developers. They both contribute ideas and add to the projects themselves, though not as frequently as senior developers.
 
=== FireFox ===
 
'''[https://soundcloud.com/fire-fox-3 FireFox] '''is a developer for SCP: Containment Breach Unity Edition. He is responsible for many of the game's musical pieces. He is a composer. He also composes for many other SCP games including the original containment breach game. However, he is currently not working on any project due to personal issues, however has said they will return when this is resolved.
 
   
 
=== Opouly ===
 
=== Opouly ===
'''Opouly '''is a developer for SCP: Containment Breach Unity Edition. He is responsible for some UI design, the game's HUD in particular, as well as designing the game's loading screens.
+
'''Opouly '''is a developer for SCP: Unity. He is responsible for some UI design, the game's HUD in particular, as well as designing the game's loading screens and the screens of several computer monitors in-game.
 
=== RadinQue ===
 
'''RadinQue''' is a developer for SCP: Containment Breach Unity Edition. He is an animator and programmer, and while none of his animations are currently in-game, they will be present in Version 0.6.0. Examples of his work can be found on [https://www.youtube.com/channel/UCLjmLS1iiP3wvgJTy-Cpm_A the game's official Youtube channel].
 
   
 
=== Shakles ===
 
=== Shakles ===
'''Shakles '''is a contributor for SCP: Containment Breach Unity Edition. They are an animator. The status of their work is currently unknown, but examples of his work can be found on [https://www.youtube.com/channel/UCLjmLS1iiP3wvgJTy-Cpm_A the game's official Youtube channel].
+
'''Shakles '''is a developer for SCP: Unity. They are an animator. While not much of their work is currently in-game, in 0.8 they will have remade and replaced the animations of SCP-106 and SCP-939. Examples of their work can be found on [https://www.youtube.com/channel/UCLjmLS1iiP3wvgJTy-Cpm_A the game's official Youtube channel].
   
=== Commander Wasp ===
+
=== PixelPuffin ===
 
'''Pixel Puffin '''is a developer for SCP: Unity. They create concept art for the game, seen on the [[Concept Art]] page, as well as some other art for the game, such as the anniversary artwork used in Version 0.5.8.
'''Commander Wasp, '''otherwise known as '''DL Baryonyx '''or just '''Wasp''', is the community manager for SCP: Containment Breach Unity Edition. He is the head moderator of the project's discord as well as a moderator on the project's forums. In addition, he contributes a large amount of ideas for the game, as well as being the former creator of the game's labels and the current creator of the game's documents.
 
 
=== Name Redacted ===
 
'''Name Redacted''' or Hagrid is the creator of the project's forums and is a moderator on the forums. He is not usually active outside these forums, however.
 
 
== Contributors ==
 
'''Contributors '''are minor developers for SCP: Containment Breach Unity Edition. Usually, they only work occasionally and work under one of the main developers. Only contributors who directly contribute to the game are included on this list, as some contributors got such a role from work on the project's discord.
 
   
 
=== Punkie ===
 
=== Punkie ===
'''Punkie '''is a contributor for SCP: Containment Breach Unity Edition. They create concept art for the game as well as room blueprints. They have created concepts and blueprints, however these blueprints have not been made into models yet and their concepts are not yet released to the public. When they are, they will be found on the [[Concept Art]] page.
+
'''Punkie '''is a developer for SCP: Unity. They create concept art for the game as well as room blueprints. They have created concepts and blueprints, examples of which can be found on the [[Concept Art]] page.
   
=== PixelPuffin ===
+
=== Jalokivet ===
  +
'''Jalokivet''' or '''Kepler''' is a developer for SCP: Unity. She is the game's community manager, and runs SCP: Unity's social media and several parts of the game's discord. She is also responsible for environmental lighting, and as of 0.7 have improved the lighting in several rooms.
'''Pixel Puffin '''is a contributor for SCP: Containment Breach Unity Edition. They create concept art for the game, see on the [[Concept Art]] page, as well as some other art for the game, such as the anniversary artwork used in Version 0.5.8.
 
   
=== Scotty2Hotty999 ===
+
=== Kanf ===
  +
'''Kanf''' is a developer for SCP: Unity. They work on environment design and are additionally a 3D modeling generalist. Examples of their work are not documented, but are expected to come to fruition in the next major update.
'''Scotty Venable '''(also known as '''Scotty2Hotty999''') is a contributor for SCP: Containment Breach Unity Edition. He contributes to audio and sound design. The status of their work is yet unknown.
 
  +
  +
=== Festive ===
  +
'''Festive''' is a developer for SCP: Unity. They work primarily on [[Patron Offices]] and the creation of patron props. They are also the head of SCP: Unity's testing team.
   
 
== Voice Actors ==
 
== Voice Actors ==
Line 58: Line 41:
   
 
=== Corvus ===
 
=== Corvus ===
'''Corvus''', as well as being a developer, has made multiple voices for the game, including the [[Vent Room]]'s voice and [[SCP-983]]'s voice.
+
'''Corvus''', as well as being a senior developer, has made a majority of the game's voices, including the [[Core Room]] elevator, the radio call in [[Secure Storage SL3-A]], and [[SCP-983]]'s voice.
   
=== Graham Ruruku (Stealthy Zoroark) ===
+
=== Stealthy Zoroark ===
'''Stealthy Zoroark''' is a voice actor for SCP: Containment Breach Unity Edtion. He voiced the radio call in [[SCP-173 Containment|the starting room]].
+
'''Stealthy Zoroark''' or '''Graham Ruruku''' is a voice actor for SCP: Unity. He voiced the radio call in [[SCP-173 Containment Chamber|the starting room]].
   
 
== Translators ==
 
== Translators ==
 
'''Translators '''are people who translate the game into a different language. All known translators will be listed here. This list is incomplete as of now and will be updated.
 
'''Translators '''are people who translate the game into a different language. All known translators will be listed here. This list is incomplete as of now and will be updated.
* Commander Wasp/DL Baryonyx - French
+
* Wasp/DL Baryonyx - French
 
* Corvus - German
 
* Corvus - German
 
* Emil215p - Danish
 
* Emil215p - Danish
 
* Oleg720 - Russian
 
* Oleg720 - Russian
  +
* sh4de900 - German
 
* Jack Avante - Czech
 
* Jack Avante - Czech
 
* Krzysztof Krykwiński - Polish
 
* Krzysztof Krykwiński - Polish
* Gaspar Corrarello - Spanish
+
* Astral Lopeticus - Spanish
 
* Antonio Romano - Korean
 
* Antonio Romano - Korean
 
* BartCloni - Dutch
 
* BartCloni - Dutch
 
* Axel Holm - Swedish
 
* Axel Holm - Swedish
  +
* Forbidden - Simplified Chinese
   
 
== Former Developers/Contributors ==
 
== Former Developers/Contributors ==
  +
 
=== Aruspice ===
 
'''Aruspice''' was a senior developer for SCP: Unity. He is responsible for many of the game's models and animations, especially for those of NPCs. He was the director of creature design and also modeled props for the game. Why he left the team is unknown.
   
 
=== Zackonark ===
 
=== Zackonark ===
'''Zackonark '''or '''Grimm''' was developer for SCP: Containment Breach Unity Edition. He is responsible for some room models and the design and theme of the [[Light Containment Zone]]. Zackonark was formerly a senior developer, however retired from the position as he believed he couldn't focus on the project at all times. He continued to be the environments director until he resigned completely for the same reason as before, however remains in contact with the developers.
+
'''Zackonark''' or '''Grimm''' was a contributor/developer/senior developer for SCP: Unity. He was formerly a senior developer, and was responsible for many room models along with the overhauled theme and design of the [[Light Containment Zone]]. He retired from the position as he believed he couldn't focus on the project at all times. Despite stepping down, he still continued to be the environments director for a short while until he left the team entirely, citing the same reasons as before. Despite leaving, he still remained in contact with the devs. Eventually, he returned to the development team as a contributor, but has since left a second time.
   
 
=== Apocryphos ===
 
=== Apocryphos ===
'''Apocryphos '''or '''Iudex Apocryphos''' was a contributor for SCP: Containment Breach Unity Edition. He was responsible for some of the game's NPC models and some of the game’s animations. He is an animator. He was originally a level 5 developer, however was demoted/stepped down for unknown reasons. He later left the team entirely, also for unknown reasons
+
'''Apocryphos '''or '''Iudex Apocryphos''' was a contributor for SCP: Unity. He was responsible for some of the game's NPC models and some of the game’s animations. He is an animator. He was originally a level 5 developer, however was demoted/stepped down for unknown reasons. He later left the team entirely, supposedly to work on the NTF mod for the original Containment Breach game.
   
 
=== ConstλChymic ===
 
=== ConstλChymic ===
'''ConstλChymic''' was a modeler who worked under Zackonark. They created the [[Secure Storage 2]] room model and several incomplete hallway models. They were relieved as they did not have sufficient time to work on the project.
+
'''ConstλChymic''' was a modeler who worked under Zackonark. They created the [[Secure Storage SL3-A]] room model and several incomplete hallway models. They were relieved as they did not have sufficient time to work on the project.
   
 
=== Isofaux ===
 
=== Isofaux ===
'''Isofaux ''' was a contributor for SCP: Containment Breach Unity Edition. He created room blueprints; his [[SCP-914 Containment|SCP-914]] blueprint was used in creating the new containment room that is being showcased in 0.6. He was removed at his own request, having not done anything for a long period of time.
+
'''Isofaux ''' was a contributor for SCP: Unity. He created room blueprints; his [[SCP-914 Containment Chamber|SCP-914]] blueprint was used in creating [[SCP-914]]'s containment chamber. He was removed at his own request, having not done anything for a long period of time.
  +
 
=== Shadowscale ===
 
'''Shadowscale''' or '''Scale''' was a senior developer for SCP: Unity. He is responsible for the models of multiple rooms, props and SCPs, as well as the game's lighting and textures. He was the director of graphics and assets for the project. It is not known why he was removed from the team.
  +
  +
=== Scotty2Hotty999 ===
  +
'''Scotty Venable '''(also known as '''Scotty2Hotty999''') was a contributor for SCP: Unity. He contributed to audio and sound design. He was also a member of the Media Interaction Marketing Team. They are known to have created some door sounds. They were removed from the team when all contributors were either promoted or dismissed.
  +
 
=== FireFox ===
  +
'''FireFox''' was a contributor/developer for SCP: Unity. He was responsible for many of the game's musical pieces. He was originally a developer, however ran into serious personal issues where he was forced to direct his attention elsewhere. He eventually returned, but assumed the contributor role, likely do to extant personal issues. He eventually left the team entirely.
  +
  +
=== Wasp ===
 
'''Wasp, '''otherwise known as '''Commander Wasp''' or '''DL Baryonyx ''', was the community manager for SCP: Unity. He was the head moderator of the project's discord as well as a moderator on the project's forums. In addition, he contributed a large amount of ideas for the game, as well creating labels and documents for the game. He eventually resigned from both positions.
  +
 
=== RadinQue ===
 
'''RadinQue''' was a developer for SCP: Unity. He is an animator and programmer. Examples of his work can be found on [https://www.youtube.com/channel/UCLjmLS1iiP3wvgJTy-Cpm_A the game's official Youtube channel]. It is not known why he was removed from the team.
  +
  +
  +
   
 
[[Category:Developers]]
 
[[Category:Developers]]

Latest revision as of 21:04, 13 October 2020

AerieGamingStudios

The following is a more in-depth description of SCP: Unity's developers, which officially operate collectively under the name Aerie Gaming Studios.

Zornor90[ | ]

Zornor90 or Zornor is the main developer of SCP: Unity. Zornor started the project alone, intending to create a remake of the game SCP: Containment Breach, though the scope broadened considerably and the direction shifted when more developers were brought onto the project. He is responsible for most of the AI and most if not all of the game's primary systems including but not limited to worldgen, items and pathfinding.

Senior Developers[ | ]

The Senior Developers, colloquially known as The O5s, are the primary directors of the project and both develop themselves and help form the game's direction.

Error[ | ]

Error or EternalError is a senior developer for SCP: Unity. He is responsible for almost all of the code that Zornor did not create, including the functions of SCP-330, upgrades of AI code made by Zornor, a heavily improved UI, and several future additions such as new SCPs. He is the director of the UI and a scripter.

Corvus[ | ]

Corvus or Corvus B. is a senior developer for SCP: Unity. He is responsible for the game's main theme, as well as most of the game's music and sounds. He is also responsible for coding in sounds through FMOD, and setting up how and when audio is heard by the player. He is the director of audio.

Developers[ | ]

The Developers, colloquially known as Level 5 Personnel, are the most numerous category of developers. They both contribute ideas and add to the projects themselves, though not as frequently as senior developers.

Opouly[ | ]

Opouly is a developer for SCP: Unity. He is responsible for some UI design, the game's HUD in particular, as well as designing the game's loading screens and the screens of several computer monitors in-game.

Shakles[ | ]

Shakles is a developer for SCP: Unity. They are an animator. While not much of their work is currently in-game, in 0.8 they will have remade and replaced the animations of SCP-106 and SCP-939. Examples of their work can be found on the game's official Youtube channel.

PixelPuffin[ | ]

Pixel Puffin is a developer for SCP: Unity. They create concept art for the game, seen on the Concept Art page, as well as some other art for the game, such as the anniversary artwork used in Version 0.5.8.

Punkie[ | ]

Punkie is a developer for SCP: Unity. They create concept art for the game as well as room blueprints. They have created concepts and blueprints, examples of which can be found on the Concept Art page.

Jalokivet[ | ]

Jalokivet or Kepler is a developer for SCP: Unity. She is the game's community manager, and runs SCP: Unity's social media and several parts of the game's discord. She is also responsible for environmental lighting, and as of 0.7 have improved the lighting in several rooms.

Kanf[ | ]

Kanf is a developer for SCP: Unity. They work on environment design and are additionally a 3D modeling generalist. Examples of their work are not documented, but are expected to come to fruition in the next major update.

Festive[ | ]

Festive is a developer for SCP: Unity. They work primarily on Patron Offices and the creation of patron props. They are also the head of SCP: Unity's testing team.

Voice Actors[ | ]

Voice Actors are people who have voiced for the game.

Corvus[ | ]

Corvus, as well as being a senior developer, has made a majority of the game's voices, including the Core Room elevator, the radio call in Secure Storage SL3-A, and SCP-983's voice.

Stealthy Zoroark[ | ]

Stealthy Zoroark or Graham Ruruku is a voice actor for SCP: Unity. He voiced the radio call in the starting room.

Translators[ | ]

Translators are people who translate the game into a different language. All known translators will be listed here. This list is incomplete as of now and will be updated.

  • Wasp/DL Baryonyx - French
  • Corvus - German
  • Emil215p - Danish
  • Oleg720 - Russian
  • sh4de900 - German
  • Jack Avante - Czech
  • Krzysztof Krykwiński - Polish
  • Astral Lopeticus - Spanish
  • Antonio Romano - Korean
  • BartCloni - Dutch
  • Axel Holm - Swedish
  • Forbidden - Simplified Chinese

Former Developers/Contributors[ | ]

Aruspice[ | ]

Aruspice was a senior developer for SCP: Unity. He is responsible for many of the game's models and animations, especially for those of NPCs. He was the director of creature design and also modeled props for the game. Why he left the team is unknown.

Zackonark[ | ]

Zackonark or Grimm was a contributor/developer/senior developer for SCP: Unity. He was formerly a senior developer, and was responsible for many room models along with the overhauled theme and design of the Light Containment Zone. He retired from the position as he believed he couldn't focus on the project at all times. Despite stepping down, he still continued to be the environments director for a short while until he left the team entirely, citing the same reasons as before. Despite leaving, he still remained in contact with the devs. Eventually, he returned to the development team as a contributor, but has since left a second time.

Apocryphos[ | ]

Apocryphos or Iudex Apocryphos was a contributor for SCP: Unity. He was responsible for some of the game's NPC models and some of the game’s animations. He is an animator. He was originally a level 5 developer, however was demoted/stepped down for unknown reasons. He later left the team entirely, supposedly to work on the NTF mod for the original Containment Breach game.

ConstλChymic[ | ]

ConstλChymic was a modeler who worked under Zackonark. They created the Secure Storage SL3-A room model and several incomplete hallway models. They were relieved as they did not have sufficient time to work on the project.

Isofaux[ | ]

Isofaux was a contributor for SCP: Unity. He created room blueprints; his SCP-914 blueprint was used in creating SCP-914's containment chamber. He was removed at his own request, having not done anything for a long period of time.

Shadowscale[ | ]

Shadowscale or Scale was a senior developer for SCP: Unity. He is responsible for the models of multiple rooms, props and SCPs, as well as the game's lighting and textures. He was the director of graphics and assets for the project. It is not known why he was removed from the team.

Scotty2Hotty999[ | ]

Scotty Venable (also known as Scotty2Hotty999) was a contributor for SCP: Unity. He contributed to audio and sound design. He was also a member of the Media Interaction Marketing Team. They are known to have created some door sounds. They were removed from the team when all contributors were either promoted or dismissed.

FireFox[ | ]

FireFox was a contributor/developer for SCP: Unity. He was responsible for many of the game's musical pieces. He was originally a developer, however ran into serious personal issues where he was forced to direct his attention elsewhere. He eventually returned, but assumed the contributor role, likely do to extant personal issues. He eventually left the team entirely.

Wasp[ | ]

Wasp, otherwise known as Commander Wasp or DL Baryonyx , was the community manager for SCP: Unity. He was the head moderator of the project's discord as well as a moderator on the project's forums. In addition, he contributed a large amount of ideas for the game, as well creating labels and documents for the game. He eventually resigned from both positions.

RadinQue[ | ]

RadinQue was a developer for SCP: Unity. He is an animator and programmer. Examples of his work can be found on the game's official Youtube channel. It is not known why he was removed from the team.