SCP: Unity Wiki
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== Translators ==
 
== Translators ==
 
'''Translators '''are people who translate the game into a different language. All known translators will be listed here. This list is incomplete as of now and will be updated.
 
'''Translators '''are people who translate the game into a different language. All known translators will be listed here. This list is incomplete as of now and will be updated.
* Commander Wasp/DL Baryonyx - French
+
* Wasp/DL Baryonyx - French
 
* Corvus - German
 
* Corvus - German
 
* Emil215p - Danish
 
* Emil215p - Danish

Revision as of 22:40, 27 March 2019

The following is a more in-depth description of SCP: Containment Breach Unity Edition's developers, which officially operate collectively under the name Aerie Gaming Studios.
AerieGamingStudios

Zornor90

Zornor90 or Big Bird is the main developer of SCP: Containment Breach Unity Edition. Zornor started the project alone, and it was not until recently until the other developers joined the team. He is responsible, as of now, for most of the AI, a small amount of models and textures and most if not all of the game's primary systems including but not limited to worldgen, items and pathfinding.

Senior Developers

The Senior Developers, colloquially known as The O5s, are the primary directors of the project and both develop themselves and help form the game's direction.

Shadowscale

Shadowscale or Shadowscale48 is a senior developer for SCP: Containment Breach Unity Edition. He is responsible for the models of multiple rooms, props and SCPs, as well as the game's lighting and textures. He is the director of graphics and assets for the project.

Error

Error or EternalError is a senior developer for SCP: Containment Breach Unity Edition. He is responsible for almost all of the code that Zornor did not create, including the functions of SCP-330, upgrades of AI code made by Zornor, a heavily improved UI, and several future additions such as new SCPs. He is the director of the UI and a scripter.

Aruspice

Aruspice or Victor T is a senior developer for SCP: Containment Breach Unity Edition. He is responsible for many of the game's models and animations, especially for those of NPCs. He is the director of creature design and also models props for the game. However, as he only joined the team relatively recently, several of his models are yet to make it in-game, however all are of superb quality.

Corvus

Corvus or Corvus B. is a senior developer for SCP: Containment Breach Unity Edition. He is responsible for the game's main theme and several sounds. In the future, he will also be responsible for coding in sounds when FMOD is implemented into the project. He is the director of audio.

Developers

The Developers, colloquially known as Level 5 Personnel, are the most numerous category of developers. They both contribute ideas and add to the projects themselves, though not as frequently as senior developers.

FireFox

FireFox is a developer for SCP: Containment Breach Unity Edition. He is responsible for many of the game's musical pieces. He is a composer. He also composes for many other SCP games including the original containment breach game. However, he is currently not working on any project due to personal issues, however has said they will return when this is resolved.

Opouly

Opouly is a developer for SCP: Containment Breach Unity Edition. He is responsible for some UI design, the game's HUD in particular, as well as designing the game's loading screens.

RadinQue

RadinQue is a developer for SCP: Containment Breach Unity Edition. He is an animator and programmer, and while none of his animations are currently in-game, they will be present in Version 0.6.0. Examples of his work can be found on the game's official Youtube channel.

Shakles

Shakles is a contributor for SCP: Containment Breach Unity Edition. They are an animator. The status of their work is currently unknown, but examples of his work can be found on the game's official Youtube channel.

Wasp

Wasp, otherwise known as Commander Wasp or DL Baryonyx , is the community manager for SCP: Containment Breach Unity Edition. He is the head moderator of the project's discord as well as a moderator on the project's forums. In addition, he contributes a large amount of ideas for the game, as well as being the former creator of the game's labels and the current creator of the game's documents.

Name Redacted

Name Redacted or Hagrid is the creator of the project's forums and is a moderator on the forums. He is not usually active outside these forums, however.

Contributors

Contributors are minor developers for SCP: Containment Breach Unity Edition. Usually, they only work occasionally and work under one of the main developers. Only contributors who directly contribute to the game are included on this list, as some contributors got such a role from work on the project's discord.

Zackonark

Zackonark or Grimm is a contributor for SCP: Containment Breach Unity Edition. He was formerly a senior developer, and was responsible for many room models along with the overhauled theme and design of the Light Containment Zone. He retired from the position as he believed he couldn't focus on the project at all times. Despite stepping down, he still continued to be the environments director for a short while until he left the team entirely, citing the same reasons as before. Despite leaving, he still remained in contact with the devs. Eventually, he returned to the development team as a contributor.

Punkie

Punkie is a contributor for SCP: Containment Breach Unity Edition. They create concept art for the game as well as room blueprints. They have created concepts and blueprints, however these blueprints have not been made into models yet and their concepts are not yet released to the public. When they are, they will be found on the Concept Art page.

PixelPuffin

Pixel Puffin is a contributor for SCP: Containment Breach Unity Edition. They create concept art for the game, see on the Concept Art page, as well as some other art for the game, such as the anniversary artwork used in Version 0.5.8.

Scotty2Hotty999

Scotty Venable (also known as Scotty2Hotty999) is a contributor for SCP: Containment Breach Unity Edition. He contributes to audio and sound design. He is also the Team Leader for the Media Interaction Marketing Team. The status of their work is yet unknown.

Voice Actors

Voice Actors are people who have voiced for the game.

Corvus

Corvus, as well as being a developer, has made multiple voices for the game, including the Vent Room's voice and SCP-983's voice.

Graham Ruruku (Stealthy Zoroark)

Stealthy Zoroark is a voice actor for SCP: Containment Breach Unity Edtion. He voiced the radio call in the starting room.

Translators

Translators are people who translate the game into a different language. All known translators will be listed here. This list is incomplete as of now and will be updated.

  • Wasp/DL Baryonyx - French
  • Corvus - German
  • Emil215p - Danish
  • Oleg720 - Russian
  • Jack Avante - Czech
  • Krzysztof Krykwiński - Polish
  • Gaspar Corrarello - Spanish
  • Antonio Romano - Korean
  • BartCloni - Dutch
  • Axel Holm - Swedish

Former Developers/Contributors

Apocryphos

Apocryphos or Iudex Apocryphos was a contributor for SCP: Containment Breach Unity Edition. He was responsible for some of the game's NPC models and some of the game’s animations. He is an animator. He was originally a level 5 developer, however was demoted/stepped down for unknown reasons. He later left the team entirely, supposedly to work on the NTF mod for the original Containment Breach game.

ConstλChymic

ConstλChymic was a modeler who worked under Zackonark. They created the Secure Storage 2 room model and several incomplete hallway models. They were relieved as they did not have sufficient time to work on the project.

Isofaux

Isofaux was a contributor for SCP: Containment Breach Unity Edition. He created room blueprints; his SCP-914 blueprint was used in creating the new containment room that is being showcased in 0.6. He was removed at his own request, having not done anything for a long period of time.