The Anomalous Ducks are a group of joke SCPs without numerical designations in SCP: Unity.
Sax Duck[]
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Information | |
Location |
Archival Storage SL1-A |
Ability |
Plays the saxophone |
Description[]
Object appears to be a duck holding a small saxophone, which it has been observed to "play" at random intervals— emitting a single, drawn-out note followed by a series of melodically unrelated notes.
In-game[]
The sax duck is an interactive item that cannot be picked up. When interacted with, it will play off-key saxophone sounds. It is located in Archival Storage SL1-A.
Trivia[]
- The sax duck is destroyed in the actual anomalous duck article.
Flamingo[]
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Information | |
Location |
Skyroom Cafeteria/Lounge |
Ability |
Flamingo |
Description[]
There does not appear to be anything anomalous about this duck. Object influences the perceptions of any subject holding it and any persons speaking to the affected subject. Object in fact appears to be a flamingo.
In-game[]
The flamingo is a stationary item that cannot be picked up. At the moment, it has no special effects. It can be found on a window in the Skyroom .
Trivia[]
- In the future, the flamingo will appear as a duck in-game under usual observation. There will still be a way to view it as a flamingo though.
Ghost Duck[]
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Information | |
Location |
Archival Storage SL1-A |
Ability |
Hovers |
Description[]
Object has the appearance of a duck wearing a sheet, similar to a simplistic Halloween ghost costume. Duck has been observed to float 5-7cm above solid and liquid surfaces.
In-game[]
The ghost duck is an item that cannot be picked up. After a moment with it, it will begin to hover over its original location whilst playing ghostly sounds. It can be found in Archival Storage SL1-A.
Disco Duck[]
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Information | |
Location |
Expansion Zone SL3-A |
Ability |
Disco lights and music |
Description[]
Object has the appearance of a duck with a glitter ball like texture. Object appears to be able to emit light without any electrical compartment inside it, the color of the light is restricted to colors from the purple spectrum.
In-game[]
The disco duck is an interactive item that cannot be picked up. When interacted with, it will begin floating and spinning whilst emitting lights and playing disco music. It can be found in Expansion Zone SL3-A.
X-Ray Duck[]
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Information | |
Location |
Secure Storage SL2-A |
Ability |
X-ray |
Description[]
Object appears to be a regular plastic duck missing half it's outer layers, revealing an anatomical model of a duck underneath. When held, subjects have described the effects as a visual distortion that makes reality be perceived in a black-and-white view. Possible memetic effect pending investigation.
In-game[]
The x-ray duck is an interactive item that cannot be picked up. When interacted with, music will begin playing while the player is given a visual effect resembling x-ray. Both of these effects are temporary. It can be found in Secure Storage SL2-A.
Duckiplier[]
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Information | |
Location |
SCP-914 Containment Chamber |
Ability |
Reference |
Description[]
Object appears to be a duck sporting features from Mark Edward Fischbach, known online as "Markiplier". Subjects in close proximity to the duck express a strong boost in charisma.
In-game[]
Duckiplier is an interactive item that cannot be picked up. When interacted with, it will begin playing music with Markiplier quotes mixed in. It can be found in SCP-914's Containment Chamber.
Trivia[]
- Duckiplier is based on the YouTuber Markiplier.
Crystal Duck[]
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Information | |
Location |
Machine Hallway |
Ability |
Light |
Description[]
No description for this duck exists in-game.
In-game[]
The crystal duck is an interactive item that cannot be picked up. When interacted with, it will begin glowing and sparkling whilst music plays. It can be found in the Hallway. It will do nothing else.
Trivia[]
The crystal duck is the only duck that isn't in any document
Gallery[]
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A document, named "Duckument" that describes 3 ducks.
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Another document, named "Duckument 2" that describes an additional 3 ducks.
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